Day by Day
Submission to the GMTK 2025 Game Jam.
In this game you’re not a hero, not a savior - just someone trying to survive the weight of repetition, where mornings bring no promises, only a reminder that nothing ever really changes. The goal isn’t to win - it’s to understand whether there’s any meaning in getting up again when everything keeps dragging you back into the same loop.
Content Warning: This game contains themes of depression and mental health struggles. It may be distressing for some players. Please take care of your mental well-being.
How to play: You can move with the arrow keys, and play the minigame with A and D
Game Design: Gál Gergely
Graphic Design: Hujber Virgínia
Sound and Music Design: Bodnár-Gál Fanni
About us:
We're a couple making games together.
Our first project, DaybyDay, was created for the GMTK Game Jam 2025, and it's a game that explores themes of mental health — something deeply important to both of us.
We're excited to keep creating more meaningful games in the future, and your support helps make that possible.
Whether it's a tip, a kind word, or simply trying out our game — we appreciate it more than we can say. 💛
https://ko-fi.com/neyoosworkshop
Download
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